VELD Apply
12 Months · 8 Phases · 1 Tribe

The Path.

Eight phases. Each one a threshold you cross together. You don't skip ahead — you earn your way through, phase by phase, until the person who started no longer exists.

12
Months
08
Phases
09
Disciplines
12
In Your Cohort
AIRBORNE
01 // AIRBORNE
Month 01—02

Sky

Skydiving · AFF Solo Certification

You begin in the sky. Ground school, then tandem, then your first supervised solo freefall. By the end of this phase you hold a recognized solo skydiving qualification — and you've already proven you'll do the thing that terrifies you.

  • Accelerated Freefall (AFF) ground school
  • Tandem jump + progressive solo jumps
  • Canopy control & safe landing
  • Recognized solo certification
SUBSURFACE
02 // SUBSURFACE
Month 03—04

Sea

Scuba · Open Water + Advanced

From sky to sea. Pool sessions, then open water, then advanced dives. You learn to stay calm where humans aren't meant to breathe — and walk away certified to dive almost anywhere on earth.

  • Confined water + theory
  • Open Water certification
  • Advanced specialties (deep, navigation)
  • Internationally recognized dive card
VELD
03 // MARKSMANSHIP
Month 05—06

Precision

Pistol · Rifle · Tactical Scenarios

Discipline under pressure. Safety, stance, breathing, trigger control — pistol then rifle — building to live tactical scenarios with veteran instructors. You learn precision is a state of mind before it's a skill.

  • Firearm safety & fundamentals
  • Pistol marksmanship
  • Rifle & distance shooting
  • Tactical scenario training
VELD
04 // EDGED ARMS
Month 07

Ancient

Archery · Swordsmanship

The ancient arts. Traditional and modern archery, then blade work — kendo, historical fencing, swordsmanship. Skills thousands of years old that demand total presence and reward it with calm.

  • Recurve & compound archery
  • Form, focus & release
  • Swordsmanship fundamentals
  • Historical & modern blade work
VELD
05 // OVERLAND
Month 08

Land

Mounted · Wilderness Survival · Navigation

Command an animal, then survive without one. Horsemanship, then deep wilderness: fire, shelter, water, land navigation, field communications — phonetics, radio, and Morse. The week you stop fearing the wild.

  • Horse riding & horsemanship
  • Bushcraft: fire, shelter, water
  • Map, compass & land navigation
  • Radio comms, phonetics & Morse
CLOSE COMBAT
06 // CLOSE COMBAT
Month 09—10

Combat

MMA · Practical Self-Defense

What happens when it's physical and real. Striking, grappling, and practical self-defense with real coaches and real sparring. Not sport — capability. You learn what your body does under genuine threat.

  • Striking fundamentals
  • Grappling & ground control
  • Live, controlled sparring
  • Practical real-world self-defense
VELD
07 // THE CRUCIBLE
Month 11

The Test

72-Hour Multi-Domain Field Mission

No itinerary. No comfort. A 72-hour field mission where your cohort uses everything — navigation, survival, comms, teamwork, endurance — under real fatigue and pressure. This is where the Tribe is truly forged.

  • Unknown objectives, real consequences
  • Every skill, applied at once
  • Sleep, food & comfort stripped back
  • The moment you become a unit
VELD
08 // INDUCTION
Month 12

Graduation

Signature Jump · Tribe Induction

A signature experience — a jump in a new location — and a graduation that means something. You receive real certification of everything you've earned and you are inducted into the Tribe for life.

  • Signature graduation experience
  • Full record of certifications
  • Professional highlight footage
  • Lifetime Tribe induction

Walk the path.

Season 01 · Edmonton · 12 places only